Veli-Pekka Kujala3D generalist, animations and more
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Shock

Date
2020

All modeling, texturing and animation done by me. Textures done in Substance Painter, rendered in Blender EEVEE. SFX from the game System Shock 2.

The video above is actually compiled from test renders, and I originally planned it include some interior and exterior shots from a space ship or station. I, however, got busy with other things and few years later I already had moved on (everything done in 2020, video edited and published in 2022), so I just slapped the video together, ripped sfx from the game and here we are.

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