Project Clockwork (Working Title)
Project Clockwork is on it's way to becoming Ye olde low poly Boomer Shooter. I was hired to help with the art from prototyping / vertical slice to possibly the final iteration. My responsibilities were enemy (worker, summoner, runner and lineholder), player and environment asset modeling, texturing (asset texturing done in Blender and/or in Substance Painter), rigging and animation. I made a bunch of textures with Quixel Mixer, Photoshop and Blender to be used in game, and I also worked on shaders in Unity.
The game is in development and looking for funding. If it gets the needed funds and I don't have anything better to do, my work in this project should continue.








