Veli-Pekka Kujala3D generalist, animations and more
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Project Clockwork (Working Title)

Soldiers ingame wip
Telephone Company - Lineholder
Workers ingame
Worker
Summoner ingame
Summoner
assets
Some of the assets I made
more assets
Droid Model
Worker t-pose wip
Worker T-pose WIP
Tilable texture shader test WIP.
Enemy disintegration shader
Folder open-closed
Player asset folder
Wooden case open-closed WIP
Player asset needle box WIP
Date
Spring 2022

Project Clockwork is on it's way to becoming Ye olde low poly Boomer Shooter. I was hired to help with the art from prototyping / vertical slice to possibly the final iteration. My responsibilities were enemy (worker, summoner, runner and lineholder), player and environment asset modeling, texturing (asset texturing done in Blender and/or in Substance Painter), rigging and animation. I made a bunch of textures with Quixel Mixer, Photoshop and Blender to be used in game, and I also worked on shaders in Unity.

The game is in development and looking for funding. If it gets the needed funds and I don't have anything better to do, my work in this project should continue.

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