Veli-Pekka Kujala3D generalist, animations and more
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Cabin In the Forest

Cabin final 01
Cabin final 02
Cabin final 03
Cabin wireframe
Cabin wireframe
Pine tree example
Tree example
Date
2018

All modeling, texturing etc. done by me with Blender 2.79, Substance Painter 2017, Unity 2018 and Bitmap2Material 3.

The idea was to make a cabin inspired by the Evil Dead movies and some forest exterior, texture it and import it to a game engine. I didn't really have any reason why I decided to use Blender as my modeling software on this project outside of the fact that I hadn't used it for ~3 years or so and version 2.80 was just around the corner at the time, I thought I should refresh my memory. The reason I decided to use Unity instead of Unreal for example was basically the same as with Blender. The last Unity version I used was 5.3.3 (I think?) so I thought it might be a good idea to check out what is new.

Originally the environment was supposed to be a lot darker and not so blue (as it is in one of the screenshots) but Cinemachine virtual cameras did not support my version of Post processing stack plugin I was using. As I updated the plugin, my original post processing stuff did not work anymore and I had to do it again. Unfortunately some of the things had changed between the two versions and after hours of tinkering I still could not get it the way as it was. Fog effects are done with Unity's own fog and article systems.

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