All modeling, texturing etc. done by me with Blender 2.79, Substance Painter 2017, Unity 2018 and Bitmap2Material 3.
The idea was to make a cabin inspired by the Evil Dead movies and some forest exterior, texture it and import it to a game engine. I didn't really have any reason why I decided to use Blender as my modeling software on this project outside of the fact that I hadn't used it for ~3 years or so and version 2.80 was just around the corner at the time, I thought I should refresh my memory. The reason I decided to use Unity instead of Unreal for example was basically the same as with Blender. The last Unity version I used was 5.3.3 (I think?) so I thought it might be a good idea to check out what is new.
Originally the environment was supposed to be a lot darker and not so blue (as it is in one of the screenshots) but Cinemachine virtual cameras did not support my version of Post processing stack plugin I was using. As I updated the plugin, my original post processing stuff did not work anymore and I had to do it again. Unfortunately some of the things had changed between the two versions and after hours of tinkering I still could not get it the way as it was. Fog effects are done with Unity's own fog and article systems.




